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(+2)

First of all: The game is great! I looove the comination of melee combat + spell casting, I love the "incantation" of the magic, the combos, the visuals are also very nice, especially the attack animations! 

But here some additional feedback in no particular order:

  1. I was quite disappointed when, during my 2nd walkthrough, I searched for alot of secret paths,chambers I found several but several had no reward and several where under construction :( sad (for example:)
  2. In my search I found a bug: when u walljump up here, the camera switches to the above room but your character falls down, and it stays up there (until you die or maybe escape? i just went into spikes)
  3. Quite early I tested moves against the dummies in the starting area and I found out that the most optimal way to attack seems to be jumping and quick and heavy attacks in succession: you deal by far the highest dps(with melee at least) and it is easy to engage and disengage. That is very fun for the player, but combat becomes quite easy and it's a shame that the normal atk animations won't be used since they are "inferior".
    That jumping atk is very useful vs bosses especially when they are floating but it seems OP, I am torn how to deal with it... :/
  4. 4 magics!?! so cool! but why is only fire relevant? because it's a demo... but I'm still sad:/ still, it's very cool to see the different characteristics of the other magic schools, with quick high dmg, and big setup and huge burst dmg, more range etc etc!
    personally I would find it reaally cool (I think, I am not sure how it would actually play out) if there were some incantations similar to 'homing', with more combinations, and possibly not even able to be prepared?
    Btw the system of preparing spells is I think quite well designed, it is not a big hassle for normal combat but you can also use it if you are well versed in combat itself. Combos would be also cool like first freezing the enemy and then shocking him, that would require quick switching! <3

In general this game seems super promising, is even right now very fun and fluid to play (even or maybe because of jump-atk-exploit^^"), and is pretty!

please continue working on this and all the best on developing it! very cool game <3

(+1)

Heya, thank you so much for playing PKT and leaving feedback! and thanks for finding that bug! I'll look into that, probably just a poorly sized trigger.

as for the jump heavy, I am planning to completely revamp it. instead of being a quick circular attack, its going to be a slow, heavy downward slash that bounces you up. Light air attacks also bounce you up, but the bounce gets weaker each time, until after 3 bounces, the 4th one wont bounce you. 

The new heavy attack will not only bounce you higher than a light attack, but it will not care how many light air bounces you did beforehand. The current air heavy is ooold, and definitely very unbalanced.

it seems you also discovered the bug that happens if you die while using the heal xD
still trying to figure that one out