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I love the concept, I may have missed something but it seems that I was just able to spam movement and move just as fast as normal, maybe that was the whole "up to 2x BPM" thing though, I'm not sure. I did pretty much entirely ignore combat and instead opted to just run past all the enemies, since it seemed entering into combat typically did a lot of damage to the player(maybe that was just a skill issue on my part though). Also in the second stage when I entered the staircase I got a "you died" screen, idk if that's a bug or just the end of the game lol. Overall though really cool, although I imagine I'd be absolutely horrible at a full version of this game where skipping the combat isn't an option

Thanks for trying it out! Yes, if the song is sufficiently fast enough then the window is generous enough that you can spam and move as fast as normal, it's about .1 seconds before and after the beat, or 200ms movement window. Poor combat is not a skill issue, it was my first time implementing any sort of pathfinding and so I totally neglected the collisions, I just wanted them to move towards the player, which was already almost impossible to figure out (I'm not a thorough documentation reader)