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This is a great action platformer. The movement is really polished, and it felt almost effortless to move around. Timing to get the double jump I found tricky but that's something to pick up. I never made it out of the tutorial mainly because in the mac build after killing the first pumkin's the game screen goes blank. I tries it three times It seems to happen when the "fall off" the screen.

My only critique is that there is just too little game view, which means I come flying hopping and jumping on my scythe into a flying enemy and I would have no clue where they cam from. I wonder if its just a camera thing but I think if the view port were 1.2x it current size it would be much more "readable."

But that's my only critique the gameplay smooth the aesthetic is retro cool and the game is really fun to play. Thank you for making it.

Thank you for the comment! I was going to add in an indicator for the scythe when it goes off-screen, but it was just causing me a lot of trouble and ultimately just was a pain to do + my time was running out so yeah, good point about making the view more zoomed out ^^;
And, about the mac build; unfortunately I wasn't able to test it on an actual mac >.< (a friend of mine did the exports since my internet is horrible for uploading things) I apologize for that! still though, thank you for enjoying this game prototype thingy :3