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A jam submission

Bounce ++ : Hamster BounceView game page

Rethinking the classic game of Bounce in a fun and addictive casual game
Submitted by Xezner [Renz Abueg], edieruCoding, S1eghart, RandelleRain_, jopie1020 (@jopie1020) — 14 days, 22 hours before the deadline
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Bounce ++ : Hamster Bounce's itch.io page

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Comments

Submitted(+1)

very nice game, love the graphics and the music, the difficulty increases a lot which is fun 

Developer

Thank you so much!

Submitted(+1)

Nice game! Graphics are great, gameplay mechanics are nice as well but I feel that some of the camera positions were strange too and should be revisited, but very nice submission!

Developer

Thank you for your feedback! The camera positions were adapted from the original bounce game, although I would agree that some of the camera positions were ridiculously hard and should be revisited. Thank you for playing!

Developer

Bounce++: Hamster Bounce is a remaster of the classic Nokia Bounce Game we used to play and love as a child. You start of with a tutorial for the regular bounce and you get transported to another world as a hamster ball.

With different puzzles and physic mechanics you get to enjoy a fun and casual but rage inducing 2D Platformer casual game.

For those wondering about the camera settings. We follow the original camera settings of the original bounce, which has been updated by other games as well like Jump King.

Submitted

Graphics and music are great. Gameplay can't be well appreciated because of the camera movement but the mechanics are great too

Developer (2 edits)

Thank you for the feedback :) The camera movement of the original bounce game was adapted into the game for that nostalgic feel and gameplay. Jump King follows this camera movement technique too. 

Submitted

Then I suggest to move the position of some platforms, because while standing on some of them I couldn't see the platform itself, causing me to fall multiple times

Developer

It was intended level design Mr. Adri888 it adds difficulty to the level and a lot of games uses this technique as well :) thank you for the feedback though