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(+1)

This is a really fun game! Good work. The only thing I would have liked to be different was how using cards worked. It would have been nice if I could have just double clicked cards that targeted all enemies or my self to use them. Additionally, double clicking cards with one target when there was only one target remaining.

Other than that small preference gripe, this is a great game!

Amazing you built this over the course of a 10-day Jam. Wild.

(+1)

Thanks a lot! I appreciate the feedback, those are both good suggestions. Little quality of life changes like that definitely go a long way, but they're always things you don't see until other people point them out! 

Thanks again for the kind words, I'm glad you enjoyed the game!

(+1)

Yeah, that's how I felt when I was making my game. I luckily had someone playtest my nearly complete version about 6 hours before submission which got me to find a lot of little things, but I didn't have time to incorporate some of their feedback on QoL and balancing which was disappointing (for me).

There's always going to be more you could have done! I try to at least make sure I keep some of the specific feedback on that sort of stuff in mind for the next project I work on.