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My posts are now relatively current. I have documented or journaled my process to get to this point adding the code to itch.io.

Trying to get my code up on this site has been quite illuminating some of the deficiencies I have in my code:

1. An overall lack of documentation.  I know how my game works why wouldn't you. 

2. I didn't realize just how large my codebase is. My first upload was 87MB that is Huge for what I am doing. Since then, I have scaled images from the raw AI output to appropriate dimensions and converted them to jpg my codebase is now about 2MB a saving of about 40x. I wrote a quick little perl script to process a directory and used the command line tools image-magik to convert the files.

3. When I was testing my code through Visual Studio it kept the game in the foreground all the time. Testing it from the itch.io I noticed that my game was not spawning events regularly when not in focus. This means that I need to rewrite the code that processes a time tick to handle skipped time.

Once these three issues are fully addressed. My plan is to add the prototype to the top of this post, hopefully before Halloween.