Thanks, and awesome! 😊
1 & 2 are already there, as of the latest version, thanks to another sysop who messaged me. We ended up settling on the option to run the game with --force-alias.
You can turn on or off forced password entry too, if you STILL want that. (A useful feature if, say, people still get command-line access - you may not want someone with terminal access realising they can log in as another user as they please.)
More details are in the sysop's guide.
If there's any issues with them, please let me know!
(3) is on my to-do list. Right now you can manually set a wide screen width for word wrapping, but it doesn't grab your screen dimensions from termcap yet as I found it... didn't work on a lot of systems. (And of course text ANYTHING barely works on Windows but... this is one of the few games where I guess Windows is by default a second-class citizen.)
Unfortunately that's not a trivial thing to do, or I'd probably have done it already. When I re-write the way the text code works I'll be doing term size and pause breaks, but for now that's a little ways off.
Please let me know what the segfaults show though, if you can! I just re-tested --force-alias does have a bug I found and fixed, but... it doesn't cause a crash? I will put up version 1.0.3 today with that fix (and a few others). If that still causes issues, please let me know!
Oh and for support things feel free to email me - the link is on the web site. Easier for sending crash dumps, info about the server setup, etc.