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(2 edits) (+2)

I enjoyed the game! :)

  • I like the upgrade system because it brings variety
  • I like the art style and music
  • I like that you added the dash cooldown as a “headband”

Some things that I found initially confusing:

  • The upgrade system wasn’t intuitive for me, e.g. only the first slot is equipped, and the others are just storage (I understood it after reading your description, but it would be nice to make it more apparent in the game)
  • It wasn’t clear what all these different icons in the shop mean (perhaps a tooltip would help here?)
  • More often than not I misinterpreted the “coins” as enemy bullets and tried to dodge them and run into enemies :P
  • I didn’t really notice when I got hit because there is no feedback (sound/visual), just the HP on the bottom-left, but I didn’t look at it when I was busy dodging all the enemies
  • It would be nice to regain health somehow

Hey!
Thanks a ton for this feedback,

I agree the upgrade system needs tooltips and a tutorial would certainly be more helpful.
I'll see what I can do to make coins more visible while they're flying towards you. The player health system needs a bit of work as it was added in a bit of a hurry because I really wanted to get the demo published.

Thanks again and I'm glad you enjoyed the game :)