Very fun and meaty demo.
The overall atmosphere is well done, and the contrast between the paper & scribbles artstyle and the realistic and dark lighting is quite unique.
The sound design and music is VERY good, props to the artist.
The feedback on kicking and shooting is also pretty satisfying.
The pencil mechanic is neat and has potential.
I also have some feedback though (hope you don't mind):
- The movement feels a little slippery and wobbly, resulting in me sometimes missing my jumps or kicks. In movement FPS' I prefer it to be quite snappy so my character always moves where and when I tell it to.
- Occasionally I kick through a bomb, resulting in me eating my own explosion.
- I think you shouldn't be able to pick up health when your hp is already full to prevent wasting them.
- I might be blind but I don't think the slide-jump was explained anywhere, and it seemed quite necessary to access some places.
- performance is a little spotty, mostly at the start of the demo. I had some stutters where it froze and then suddenly I was facing a completely different direction.
- Often when I kick into a wall at a slight angle I just keep going for a long time sliding along the wall into weird places, also quite disorienting.
- I had a few instances of persistent blood particles going off after killing an enemy.
- Some kind of groundslam would make goomba-stomping enemies much easier and more satisfying. Now I rarely did it because the air-control is a little finicky and I might as well just kick them.
All that said, the game is very memorable and I'm very much looking forward to its progress and the full game. :)