I like the twist that happens later in the game. A few suggestions:
- It might be worth adding a tutorial on how the game works since it seems a bit complex, along with a few visual cues to indicate how pieces interact with each other (such as whether or not honey can be transported to the queen).
- The icon for the delete button could be changed to a trash can to more clearly communicate that it removes things
- Adding numbers to the bars to the left (which I presume to be demand for each category) could be helpful since the player is given a numerical value for demand to keep track of.
- Add something that lists the current regulations / opportunities since the player can get a lot of them in a week.
- I suggest giving the player the ability to place a tile at a position again once the previous one has been deleted. I find that even when I delete a housing/transport/production tile, I cannot place another one in that same spot.