very nice concept with great potential had me on edge the entire time! so like 2 min lol kind of a shame the boss didnt do anything besides spawn 1 move mobs. but the bouncing arrow was a nice touch
lack of difficulty aside, it was a blast, really hope this gets expanded on cause id love to play this as an actual game
i understand this was for lundum dare and not meant to be a full game, but if you do decide to work more on this then i think a few tweaks would greatly improve upon whats already there
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might be better if the spirits didnt stand still in their charge attack but just slowed down, you dont really have to dodge or avoid them in the current state
or maybe add a new mob that Teleports all over the place while its charging, and instead of them always being stunned after a charge, just if they charge into burning trees , then positioning would be tactical
when defending the bonfire that you actually have to do so, that they try to extinguish it.
and well, for the boss to do something, like extinguish the fires, create fog to make the light weaker, buff the mobs with rain coating, or just attack back, use its spikes, anything really
(not meant as criticism, i enjoyed every moment of it)