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Nice game.  There's quite a lot of content for such an early version; I appreciate the amount of effort required to craft so many bad-end variants.  Looking forward to seeing future versions!  

Some bugs/comments/wishes:  

  • One (fairly simple) bug:  when interacting with the avian barmaid, I get the following:  
Error: <<set>>: bad evaluation: Mudbarmaid is not defined
<<set Mudbarmaid to true>

Wrong variable name?

  • I noticed a few typos throughout, most of them minor--I think you said in a different comment that many would be fixed in the next version.  The most prominent one, though, is "Loose".  ("Lose" = opposite of "win"; "Loose" = opposite of "tight".  It's a pretty common error even among native English speakers, though, so don't feel bad about it.)  
  • There's nothing in the male win scene against the turtle that describes transforming her, but the associated art really doesn't look like a turtle.  
  • Miscellaneous wish-list items:
    • It would be nice if the Inventory menu showed what items you currently have equipped.  
    • As another comment suggested, maybe a way to just leave an enemy after winning, rather than killing them.  
    • The option to re-play lewd scenes with non-hostiles (e.g. Marry) or dungeon monsters (re-encountering them somehow?)
    • Maybe something happens if you "donate" enough to the mouse-boy?  ;)

First of all thanks for playing and yeah I hate lose/Loose.

and yes the barmaid error is fixed and letting an enemy go is also in the next version.

A menu that shows the equipedment is something I forgot but I'll implement it.

Scenes like the one with marry are something I might add to a little library that you can rewatch at Mike.

The swamp turtle is less of a turtle in general, it's mainly just someone wearing a turtle shell, that's a little joke even, don't take it to serious XD

The thing with the mouseboy is on my list now, maybe something might happen with that ^^