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Thanks a load I’m glad you’re enjoying it!

1. It’s already in the game as an experimental feature, press 1,2 or 3 to speed the simulation by that amount (obviously only works while the simulation is running)

2. Planned and will be in the next update 

Thanks for your response! One more thing, that I realize would be a huge change for the game, would be adding yield signs. I think that it would add a whole new challenge to the game, and maybe be introduced in later levels (if some sort of level progression system was implemented), but I do think it would be very fun!

I have a feeling yield signs would be very overpowered, but I’ll have a think about it.

I’m very intrigued by the levelling idea, it never occurred to me. What would you gain by leveling up?

Well I was thinking more about a campaign style, where you could only later play levels once you get at least one star on the level before that, or you could have a system where you would need a total of say like 5 stars on the first 3 levels to gain access to the fourth, or maybe when you get later in the game you unlock more cool traffic signs/resources (like the yield sign if you were to implement that, or just QoL tools)?