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It's easy to figure out the size change as the player starts off in an area where the door is too small for the player to fit through.

I think having consumables respawn and create puzzles based around unlocking a door could create an interesting level where the goal is clear but the method of achieving said goal is convoluted.

Also in the second level, I touched a small circle and it obliterated the player character. Perhaps I shrunk too small?