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(+2)

Loving this game overall, I don't want anyone to get the wrong idea. Favorite itch.io game by far, possibly my favorite idle/incremental. 5/5 any day, but I do have some small things I'd love to see added / changed: (Note that this is just going to mainly be opinion stuff, no need to agree)

-Mining: Pretty cool overall, to me feels like a solid baseline game which is always moving forward, if slowly. I like it, the crafting system is cool, and the prestige timewall's an actual reasonable one. Basically, it's cool because you can switch to other tabs while waiting. No changes needed here, but some additional abilities on the rock or something could be cool (I guess that's just hordes then, though...)

-Village: From what I've seen, the game which is the deepest and has the most strategy. Still working out what the best time is for Prestiging (quick 8 or less hours runs seem the best so far, but I'll continue testing and see). Good variation of upgrade choices, no blatant timewalls other than the generation of resources. 

The only thing is the weirdly high tax rates vs. weirdly low food generation rates. I'm at ~7000 blessing gained, and haven't needed church tax at all. Changing this to a minor buff to food or something would be great, but I also understand that I'm still early-mid game or so, so I shouldn't expect everything to click yet. If this is the case, then making church tax unlock later in some way could have the same effect. 

I think this is the most well-crafted out of the various games, and could almost stand alone. It's currently my favorite, I believe, out of the main features, but Hordes used to be my favorite by far before, um, you know...

-Hordes: Yeah, so honestly thank you so much for responding to what people asked you to do. They wanted you to remove the corrupt soul timewall of 8 hours and you did. 

But this upheaval of everything is making me literally relearn the whole section, every upgrade, equipment, and achievement relic gain is different, and the main problem (in my eyes) is the combination of soul capacity and timers for enemies. I think that the system for gaining monster parts was improved, but the fact that the whole entire game was either ramped up/changed drastically should probably be some red flags in development. 

Even if a lot of people weren't saying it, they liked the old system (mostly liked it, and at the very least more than this one), and seeing it change so much hurt a bit. If you look at the comments below, and at other places, people also seem to have prefered the old version. Big changes in drastic sweeps like this have scared me away from games before, but this game is just so good I have to stick around and see if everything sorts itself out.

This is the main reason I'm writing this. I've done farm as well, and enjoy it, but I want my main focus to be on how changes work in the future. Because changes will happen, it's just important that they're moving in the right direction. So my big thought:

-Voting! Yeah, after you get far enough, vote/comment on the coming update, which is leaked beforehand so people can share their thoughts on the different additions and changes. And if people think something isn't a good idea, maybe a tweak or something to help shape Gooboo into a game somehow better than this masterpiece I see before me

-Gems: Gems were handled amazingly, good eye-opener on the scope of the game when I unlocked them, and they force some long-term strategy. Green gems and their uses are my personal favorite, but they all have their perks. For the themes, having the ability to buy cosmetics for a cosmetic-only currency really made my day, and is very rarely seen in a free game.


-Which I do want to emphasize this is a free game. I truly appreciate this, and know that this would have been done mostly as a side project/hobby, and is now the game which is bringing joy into my day. And that update will be a bit slow, and that we can't expect perfect, and definitely not expect it the first patch. The game will grow and improve as the months go by.


-Event: I expected the rewards to do more, mainly, but honestly fun. A ramping/pity RNG system would be nice, and if you could have something I could do with my spare resources which are now literally useless until I unlock the third potion slot (Even like a super small amount of essence or something).

-So yeah, overall LOVE this game, and hope it goes in the right direction, and grows big enough to create a huge stir in the idle/incremental. Please continue developing, excitedly awaiting the next addition to my current time waster! :)