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Looks and sounds cool but controls were a bit unusual.

Having no strafe, while fighting mostly feels like I want to stand behind a wall, step forward and shoot a few rounds, and then get back behind the wall, made it quite hard. I think also having another system for limiting the amount of shooting going on would have felt more fun. Maybe having to reload every once in a while, or longer cooldown between the bullets of something. 

I think a more classic approach to this camera angle would be wasd for walking up left down right in the screen coordinate system instead of the local coordinate system of the character, combined with free aiming with the mouse.

Another unexpected thing was that I could back out of the room I just entered. I did that in the heat of battle a few times. 

Making controls is really hard, god knows I've thrown a few jams with strange controls. Especially going solo it's hard, because maybe no one will playtest before handing it in, and it's so easy to just get used to the thing you've made. 

Great work with finishing the game, and with some small changes to the controls and shooting restriction mechanism it would be a really nice game I think!

(+1)

Hello,

thank you for taking the time to play and rate my game and also for giving me some tips to improve it.

It is true the controls are a bit unusual. I do not know why, but for me they were not that weird when I was programming the game, but the day after the submission, a friend of mine tried the game and he told be about this. I have already changed them to make them more comfortable to the player (as you said WASD for walking up, left, down and right in the screen coordinate system), but I cannot update the game until the vote time of the Jam ends. So I will do it afterwards.

Im not quite sure yet, which system I could use to limit the amount of shooting. I will think about your advice.

Again, thank you for your time and your feedback.