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In a semester where multiple people made wave-based shooters with upgrade systems, this one is the most visually polished and unique in visual style. It is also hella fun, with unique features that make it stand out for sure, well done!

Heaps of stuff to like in here, such as the animated title screen, the relics system, the minimap, and just the general pacing of the action is great. 

Some things that maybe could be improved include making the xp pickups more distinguished from stars (And red stars?), maybe tweaking the amount of relic currency as it seems like a lot of play needs to happen even for basic overall upgrades, but maybe this has been balanced better than I thought, hard to say.

Thanks for the kind feedback Lindsay. Another student also said they had trouble distinguishing between the background stars and xp orbs. When testing, I could easily tell because there were so many spawning. The relic system was added on the last day. So the prices were just thrown in there, they can definitely do with some tweaking.