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(1 edit) (+2)

Very great VN game. Although short, i enjoyed playing it as it was actually entertaining and very creative.




SPOILER
This is how i take image of the game, everything written here is unconfirmed and is only my theory. I only achieved one ending so far (Discovering "Aster" hurt and bleeding after hitting a deer by accident with my car) so pls don't judge. So starting from when MC and Aster stopped by the gas station, Aster was probably victimized by a certain entity (Maybe they're alive, maybe not, but i hope they are and we would see the real Aster again soon) which is a skinwalker (Or they call it, i dont really know how else to address it lol) and pretended to be Aster to be able to communicate with MC. So i've been wondering why the skinwalker wanted to be with MC, but recently i only have two theories about it; first, the skinwalker devours or prey on humans. Second, it's been obsessed or in love with MC and have been trying to find a way how to get close with MC. Btw it should also makes sense that the deer is the skinwalker Aster, since it disappeared after MC hit it and skinwalker Aster was bleeding and hurt near the road "without" any reason. 

Over all i reallyyyy enjoyed playing the game and im in love with it. In case if there's going to be more of it, i promise ill be back and write another feedback. Great job creator/s!

(+1)

i think ur theory is pretty on point, u got the most lore heavy and probably the definitive canon ending (if the author decides there is one). its very interesting how the skin walker mentions warmth, it would make sense for it to be setting up a chain of food, like the SCP. pretending to be a human, to lure more humans, like a cycle. it is very creepy. and interesting how the skin walker works. because it clearly didnt take Asters actual skin, as his body was still there, and it also most likely wouldnt have been able to kill a whole deer just for that moment. so maybe its a bit like that old minecraft mod, where once you kill a mob, you can transform into it whenever.