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Overall I enjoyed the game. I’ll focus on criticism because I believe that it’s more helpful.

  • The mechanics are interesting but they get old really fast. Most of them need some balancing.
  • Money is hard to get at the start but becomes too abundant past day 100 or so.
  • When your max energy is still low, it’s awful to get forced cutscenes, since they waste precious energy as soon as you leave your room. Specially bad when you need to milk your cows, as you won’t get the milk.
  • Sacrificing crops is not worth the trouble. And it’s balanced in a way that encourages busy-work, because sacrificing 10 crops 10 times is better than sacrificing 100 crops once. (Tested with rice.)
  • Being unable to produce more than two batches of cheese is IMO a silly restriction.
  • Requiring the cows to spend most of the day soaking sunlight is extremely annoying, specially since pressing “wait” makes the game skip straight to the night (so you won’t get their milk.)
  • The cost for power apples increases too fast. It’s still reasonable up to 900, harsh at 2700, “I won’t bother” at 8100.
  • Most girls need repeatable sex scenes. Specially Isabella, it’s weird how you get to fuck her once but then the only repeatable scene is one with a sex toy.
  • The spermatozoa+ovum scene is nice to see only if the girl is getting pregnant. Otherwise it’s pointless.
  • Please, get some proofreading. In special, you have a tendency to conjugate “do” alongside the main verb; for example writing “did you tried” instead of “did you try”.
  • Bianca’s cow spots could use a rework. The one on her face looks like a burn, not like a cow spot. And the ones on the breasts have a completely different colour.
(+1)

Thanks for your feedback.
I will be addressing most of these things by next patch

It’s great to know!

On a lighter side, I loved a lot of things in your game, too:

  • The very idea behind the game is fun. It’s like a simplified Stardew Valley with lots of fetish!
  • Their designs are great. Clearly relat… err “landlady and tenants”, but still distinct enough to feel different from each other, in both personality and looks. And, well, for this kind of game that is what matters the most!
  • The story is fun. And the way that some characters handle is sensible. Specially Isabella, trying to dig further info about the goddesses, gamify the system, and yet being influenced by them (that “welcome, human…” is hilarious).
  • Tying faster pregnancy with faster crop growth was really clever. Specially with the cat foreshadowing it.
  • The balance of crop sacrifice might be off, but the idea is fun. It forces the player to plan out things, because mindlessly destroying crops will get you penniless, but once balanced not doing it will sound like a waste too.
  • The two big resource sinks (car and cheese refrigerator) sound reasonable.
(+1)

glad you liked bro! :D 
people really like Isabella, huhu