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wtf that was terrible, just put in more effects, make it even more bodycamstyle and put in vhs streaks for the full experience

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so you don't like it because of the effects

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Sorry, i was being sarcastic. I've played it again to give more thorough thoughts.

The effects are not necessary and do not make sense, why is the Player recording anyway, there is no reason to have it. There are no explanations given to anything, you start at a School(?) bump into the guy and are suddenly at home. What happened there, what's the recording for? 

The effect is simply not needed, and it's solely added to follow a certain trend may it be PSX graphics, or bodycam style or whatever, just have the Gamecamera be normal, it doesn't add anything to the Gameplay. Focus more on the overall style, which seems to be just fine anyway.

The Player runs way too fast, and the level/scenechanges happen way too suddenly. It is very disorienting combined with the speed of the Player and you really do not understand what is going on. There is no doorcollider on the dark room, where the guy gets put later.

You Start at School -> Get Home -> Do Homework -> Sleep -> Door Rattling -> Jumpscare guy.

Why is that, why is he stalking you, where did he come from, you bumped into him earlier? 

There is no build-up to the Story, i figure this would be akin to or inspired by Fears to Fathom: Home Alone, but if you play it again, you can see how the Story unfolds. Things do not just happen instantly everytime. 

The Intro gives you Keypoints to the Story, the Messages tell you why he's home alone and what he's doing, and guide through the Events. You can see the guy moving from the Window upstairs, peeking through the door etc. Play it again and write down what happens, to get a feeling of the Storybeats. Copying is valid when trying to learn, and just change it up a little bit.

Your Story starts at School so adjust it to the Setting.

I'd suggest writing out a few points of what should happen, and what could be somewhat scary or unsettling to the Player. Because in this form it's too barebones.
The cheapest way to add Story, would be Narration or Notes, to be good it should make sense. But just for the sake of adding something to it as a really short Story try this. It's only an example from the top of my head, and it's very cliché, but should give a possible idea, because there are so many of these types of Games:

I'd say have the Player at the start walk along the school halls longer, and not bump into the guy immediately. Maybe Subtitle how he's tired of school and he's on his way home, let the Player know how he's being watched by someone, e.g. Evil guy looks through classroomwindow and keeps his eyes on Player, and subtitle it that he thinks the guy is creepy and always looks at him weird.

At home let the Player move around a bit, before enabling the Homework quest, walks around, eats something. The usual stuff you know from these types of Games. -> Goes to do Homework, finds a weird note in his Book/Notes. 

Weird noises, maybe doorbell -> check it, no ones there, go back to sleep. Hear Window cracking, Door Rattle something etc. go to look and now the guy can be there and do a Jumpscare. This way it would have more substance, instead of random things just happening.

You did put in work into the Menu though, but which should just stay at the first door and not need explanation how to use. Maybe put "Enter" above the doorhandles.

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you named all of the problems that I already solved