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Magical girl flying around a city blowing up giant cute monsters with magic, yay!

Still there's a reason why we don't see many 3D flying rail shooters nowadays, and that's because they're not easy at all to nail properly. Was  pretty hard to keep up with everything going around and aiming was tough too.

Not sure if intended or not, but I could just press both left and right mouse buttons to spam the primary and secondary shots at the same time.

Considering there's quite a bit of dialogue during the game, felt strange there was nothing after beating the boss.

On more positive notes, the 3D and 2D mix graphics quite nicely and loved your magical girl design! Also pretty impressive from a technical/coding point of view in such a short timeframe!

Keep up the great work!

Thanks for playing! I definitely have a better understanding now! There's a lot of parts that I hadn't expected to become an issue, and then things I added to make some stuff feel better ended up making other parts feel worse. It was a pretty tough balance.

Being able to use both weapons at once was definitely intentional. Some of the weapons required a bit more active thinking than others (bow charging, gun ammo/reloading, and to a lesser extent, the sword angle), so there was kind of a soft intent that you'd have one weapon you were constantly firing without having to think too much and then another that was a bit more intentional, but I left it in the player's hand to choose how they'd want to play it.

I didn't think about having any dialog after the boss, so that's a really good point. The ending could definitely use some extra work on it in retrospect.