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Hello Zem, I liked the last update, and I'm glad that the Bandittown map is finally finished. I was also pleased with the content about Roxanne (I'm looking forward to more), and I also had several suggestions.

1. What about the variability of endings?

2.Date quest for companions (since there is also a friendship quest).

3.If you don’t free Valentina from captivity, then in the future there will be a quest in which we will fight with her. And then you can become the head of the raiders in her place or destroy Bandittown.

Or, on the contrary, when we free her and she becomes more loyal, we can join the raiders (having received their uniforms), and even become her right hand. And thanks to this, you can get a couple of goodies in the form of new replicas, as well as a chance to direct the raiders’ forces to TECH. And later, take over the entire area (you can use it as a villain - which is illogical because Aida was created to help, but you can play this out in different ways).

5. I also noticed that the updates still concern Marie. Maybe we can count on a new companion, or a quest? For example, defeat their “Leader” as the original Mari and replace him with yourself?

6. More content with different scenes.

I also noticed that you fill the locations with a variety of new scenes, I really like them. And some cities are very empty and there are no quests and almost no scenes.

It is sad(

7. Mini-quests - as in Paccsu, mini-quests like  as a waitress or builder. AIDA is a robot that is created to provide security, it doesn't have to hit bad guys in the face to bad guys)

8. Variability.

We all know what game this is a parody of.

The original is very variable, it would be nice to add at least more answer options (I don’t care if most of them have little effect on anything in the end), this game will feel more confident with them.

Same with endings.

9. Avengers Endgame - minimum.

It looks like many of the colorful characters we've helped could help with the mission.

Infiltrating the enemy headquarters is not so easy, you need:

 a hacker (Jenny) or an opener of passages (you can take Gloria or that soldier whom we can spare), 

an army (the same raiders or city residents whom we helped convince others to follow them) us (if we help them, of course) or a pack of stone claws), 

Navigator (Amber), 

Distraction (Mari or any other faction). companion 

and AIDA.

When I played Fallout New Vegas, there was a long and serious preparation, there is also a place here, otherwise you can not give a damn and go at the enemy with anything (in the case of townspeople).

Yes, I have a rich imagination.

Tell me if something sounds like an idea to you.

Of course, these are just suggestions and I'm not demanding anything, but there are some things that could benefit the game.

This is no longer a porn parody - this is a new world that is interesting to watch.

Thank you.

Just thank you for being there and not leaving us)






(+1)

I'm trying to come up with different endings n such and choices to make the game more interesting for sure. Don't worry, the empty cities will receive lewd events n such.

Thanks for the suggestions!

This is good, one person in the field is not a warrior, just as one dreamer may not be enough for the whole game, there is nothing wrong or shameful in accepting help or suggestions that are really interesting to you to “improve” the game.

So you will also create a whole second game, and write the plot.

I would be glad to see at least one of my proposals in the game, I also want to note your work on the endings, this is one of the most important parts of any game and there is no need to rush the ending so much, you can fill cities, do activities for them and other settlements, you can do quests.

During this time, you can make a scenario for the endings in parallel, but if there are several scenarios taking into account the player’s choice, then it’s really very nice.

Thanks for answer ;3