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ayo,

I didn't think about it before reading your devlog but the unexpected time reduction we got was tricky to work around but I feel like it definitely forced us to reduce our pitches to their core components. While unexpected I do agree that it's something that can happen in a real pitch so I'm kind of glad we got to experience that firsthand. I really liked your pitch and how well it incorporated the serious topic you chose into the entire game itself, although your pitch wasn't chosen, I'm glad we get to work together on Josh's idea, I think it'll be really interesting working together throughout the year, looking forward to it!