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I've never thought a clicker game could be a frenetic, fast-paced experience!

First of all, congratulations on the outstanding visual design. It reminds me of classic board games such as Munchkin. It hit the spot!

Good job using the audio design and animations to achieve a user experience that provides feedback that suits that fast-style gameplay loop. The ambiance was incredibly immersive as well!

Finally, the jewel of the crown was, undoubtedly, the gameplay. The combination of the initial strategy of the turn (thinking over which enemy to target first depending on their queue and proximity) along the ability to click as fast as possible turns out to be perfect! If we add a cool set of enemies (each one with a specific behavior) and an array of power-ups, the final product is an addictive experience that deserves to be developed in a fully released game.

Thank you for such a delightful experience!