Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Cool game idea but execution and tutorials are not so good.

Keep it up

(1 edit)

Hey! Thank you for playing and for you feedback!
Sorry for taking so long to reply, I have been working hard on the post-jam version of the game.

I completely agree with your comment. The original jam version had some problems, especially with player movement and Lab Shape placement.

I have uploaded a post-jam version that improves on both of this points, includes changes to the original levels, adds a couple levels to smooth out the difficulty curve and adds some quality of life changes to improve the user experience.

If you want and have time, you can play it or download it from this game's page.

Keep in mind, it's still a work in progress and more changes and levels are coming, but I would like to get your feedback on the progress so far!

Hi, I have replayed your game again, it's better than I remembered when I played it before.  Here is some feedback for you:

Good thing: The "Shapes" is better now, and the level design feels more polished.

1. The player moves too quickly for this game, I suggest slowing it down to 70-80% of the current speed

2. The ball physic, I bet you know, it isn't good, needs some more refinement.

3. I wish I couldn't play more levels, you have a good baseline, add more mechanics, juice, and level, and you may be good, hopefully, good luck

(1 edit)

Thank you for taking the time to play again!

1. I agree, the movement is still a work in progress, but should feel better next version. Movement speed and gravity will be going down a little. There will also be a bug fix where falling speed was more aggressive than intended on certain circumstances.

2. The ball getting stuck on shape placement when it should roll should be fixed for next version. But, if you mean that you find it weird that the ball shoots away on shape placement, that is intended as something experimental. I think some levels could use the ball being shot as a mechanic. Especially because different shapes shoot the ball differently, like the triangle shooting at 45 degrees. I am gonna try to make it more obvious that it is intended by adding sound and particle effects though.

3. Yeah, levels, mechanics and polish are on the roadmap.

Once more, thank you so much for taking the time to play again and writing feedback! I really appreciate it!