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Thank you for the comment! I am glad that you enjoyed the game overall. Regarding the bugs and spelling mistakes, I did fix a lot of that when the game was being beta tested, but guess that some were left unnoticed. It's also worth mentioning that English isn't my first language, so it's very possible I misspelled a lot without knowing it. I'd appreciate if you could tell me more about the mistakes you found and the circumstances surrounding the back button stuff and other bugs, so I can fix them in a future update. Same for what you'd like to be made more clearly about the train systems.

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No problem, I hope you continue with this series or even make other cases! The market for 3D cases is so untapped rn so the amount of potential this project has is so exciting!

I ran through the game again and pointed across the following noticeable typos (NOTE: This may contain spoilers to anyone else reading):

  • Edgeworth: "Otherwise videos created by using thoughtography typically *dissapear* after 48 hours" > should be "disappear" (Note: Phoenix also makes this typo toward of trial part 1, and the start of part 2)
  • Edgeworth: "The modus operandi *definetely" appears to be consistent(...)" > should be "definitely" (Note: Phoenix also makes this typo in the beginning of the trial part1 & 2)
  • Phoenix: "The blanket and *matress* were damaged (...)" >should be "mattress"
  • Edgeworth: "It is a fascinating *passtime*, but(..)" >should be "pastime"
  • Phoenix: "The defendant's the only one who could have *comitted* this crime(...)" > should be "committed"
  • Catsonell (possibly some others as well): "So you're finally getting the *jist* of it, eh?" >should be "gist"
  • Melami: "Allow me to stand by your side *beind* the defense's bench(..)" >should be "behind"
  • Phoenix: "But once I'm through no lawyers, no matter how skilled, will be able to make your crime dissapear". >same as above, also a comma should be after "through"
  • Phoenix: "It's *highely* likely that the culprit(...)" >should be "highly"

Some bugs I noticed were also the following (NOTE: Again this may have spoilers!): 

  • certain text boxes that are more than 2 lines long get cut off, leaving to incomplete sentences
  •  the controls for the 3D item examination are wonky, the tutorial states that using the Arrow keys is what is needed turn items over, but instead, it seemed to be tied to certain letters in the keyboard (i'm playing on a laptop for reference)
  • when examining Zange's phone, the initial dialog box suddenly is gone. The text is located via Text Log and once i click it the box goes back on
  • when asked for proof on why Melami was not the culprit, if examining the autopsy report or Zange's phone, the back button is missing (this might be tied to any examining of evidence when the court record is automatically shown upon a choice). Closing the game entirely is the only way to fix it
  • I cant seem to recreate this particular one, but at one point, when saving and loading, the save file suddenly goes blank, however I do not know what causes this

Re: the one particular logic leap I mentioned, after replaying it, I think the logic with the Thought Route was fine in retrospect. I think it would have been nice if maybe an evidence explaining the backup system (like the files found in Rain Code) could help illustrate this point better, as the only explanation on what it does seems to come out of nowhere in the Thought Route itself. But its understandable without it.