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(+1)

Different admin of SNORKMI here! I'm just a sucker for these kind of pixel-y aesthetics and talking-to-villagers. I got to the culprit-picking on my first try (got it wrong tho), somehow didn't even get there on my second, and finally answered all correctly on my third after reaaaally paying attention to what they've said XD

I hope there's a bit more time to process the conversations, as we had to split our focus to make coffee as well. And I hope there is a little scene when you answered the last questions wrong/picked the wrong culprit, and when you got it right. Maybe it wasn't really "cozy" but I personally enjoy the challenge! It left a more satisfying feeling when I finally got it right XD

Good job! -Hon

(+1)

Thank you so much! Yeah, the mystery detective theme was a tricky one to work with, and it's cool hearing about people's experiences. I've had some players tell me that it was too easy to figure out who the culprit was and that they were standing around waiting for customers because the game moved too slowly, and I've had other players tell me the exact opposite on both fronts, so I'm super torn! This might be the kind of situation where two different difficulty settings are needed for different players, which is something I could implement by the off chance I make a similar game in the future or decide to expand this one. Anyway, thank you so much for all the valuable feedback! Best of luck with the jam! :-)