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(3 edits)

Devlog #2 - The Dark Mine: Tutorial

Introduction

Todays devlog is about one of the most important aspects of puzzle games, the tutorial. We previously tested the game and the tutorial was very hard which was not ideal so we had to rework it. What is so special about the tutorial of "The Dark Mine" is that it adapts to the players learning type. The player is asked how they learn best for now the options are auditive and visual. If the player chooses auditive there will be a narrator telling you what to do. If you selected visual there will be a video for each stage showing you what to do. It's a different approach to normal tutorials and we hope to innovate them.

Stages

The tutorial is split into stages as follows:

Stage 1: there is a lightbulb and TORCER nothing else.


Stage 2: A Box gets spawned over the player. It falls down and now you have to collect the lightbulb with the box by pushing it


Stage 3: You learn to swipe up or down on the right side of the screen to switch the gravity of objects but not TORCER.



Stage 4: A timer gets introduced. Every lightbulb has a timer which when it runs out destroys the lightbulb. The first and second lightbulb cannot be reached so the timer runs out and the player learns that the timer is associated with the lightbulbs. The third lightbulb however is reachable. When the player collects it the tutorial is finished.


Conclusion

Making the tutorial was really hard the first version of our tutorial didn't work at all for play testers but we hope we did a good job with this version. Let us now what you think and leave suggestions. That's it for this devlog if you made it this far thank you. Now at this point we would tell you to follow, leave a comment or read our last devlogs but we are different if you haven't noticed yet.