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why godot ?

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Good question 😅 I don’t trust Unity anymore - the last debacle was just the straw that broke the camel’s back - and liked the idea of Godot as something lightweight. Had a lot of issues with it in some ways, and a lot of struggles too. Basic stuff is pretty nice and easy though.

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but  not all devices support the game made by Godot, you know ?

mine for example that not supporting WebGL2