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A fun traditional platformer.

It bears a striking resemblance to the classic "Donkey Kong". Unlike its original adaptation to the Game boy, this game maintains the traditional formula, where all that is required is skill in the attempts.

Even so, the game remained creative, creating several mechanics that made the levels unique and challenging. Bananas for example, one of its collectibles, demonstrate the real challenge behind the level design. Chasing them is not easy at all, you need skill in precise jumps.

The other example is the "jackhammer" which completely changes mechanics and physics. It's easily my favorite thing, its physics are accurate, making it fun to control. The only thing I found bad was the jump time. I played a few times in places where I couldn't play sound, so nothing signaled the jump time. Maybe just making the animation slower would be good, so you could count the number of times he blinks before jumping, but I don't think it was possible in GB Studio at the time.

When I finally reached the last level, it was a surprise. I really liked how it was introduced, and the fact that the level changed during battle was visually impressive.

I only had a few bugs related to the game. I believe some of it is related to the GB Studio 2.0 version.

The least relevant was when I died after being hit by a can, right after respawning the character did a death animation, but no lives were taken.

What bothered me most was in the level where I got the 'jackhammer', I was finishing the level when the character didn't respond to the jump button or take damage. This caused me a soft reset.

All in all, I really enjoyed every second of the game (minus the soft reset part, I still want those lifes back), it's a game with great design and polish. I certainly would have become interested in GB Studio sooner if I had seen projects like this at the time. GB Studio has improved a lot, but even with its limits, games like this show how a good game concept can work in any circumstance.

Now I have to get the rest of the bananas, unfortunately I left one behind on the last level.

(+1)

Thank you so much for your engagement with the game! It is NOT an easy game, especially when going for all of the bananas so I'm happy to hear that you were invested in it.

The glitches that occur are, as far as I know, related to the GBS 2 Beta 5 engine as opposed to a logic issue in the scripts. Many OnUpdate scripts are used simultaneously for enemies, camera, and other things. I believe that in running so many, some events are either skipped or even overloaded in the RAM. So while the logic is good, the design does not make the proper accommodations for this, though there was certainly attempts! Level 3 is actually a good bit different because the original layout triggered these glitches far more easily. However, it was still not enough to be totally glitch-free.

That being said, I had a blast getting all that I could out of the engine (even if I pushed a little too hard) and who knows? Now that GBS 3 is out and has all of its great features, it could be a good time to build out a game closer to the original plans.

Thank you again for playing and for your thoughtful post! I'm glad to hear that you enjoyed :D