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(2 edits)

After a 14 day research stint I'm now finally ready to start writing day 5.

Topics for day 5 will be:
- Make a bouncing Slime monster

- Add the tree-trunk terrain

- Make tiles Zelia can break

- Allow those breakable tiles to fall down

- Reuse tiles as background scenery

- Review my failed attempt to replace my TextureRenditions singleton with shaders

Spoiler warning: there will be some Godot 4.1 recipes for dynamic tiles in here I could not find on the web -- give me a weekend to write them out..

Any feedback on day 1 thru 4 is more than welcome of course!
https://github.com/Teaching-myself-Godot/rewriting-zelia-tutorial/tree/main#learning-godot-by-rewriting-zelia