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Acorn Landing is a cute game with a charming theme (falling acorns in fall)!
The Main Character looks lovely and made me and my flatmate want to try out the game immediatly.
Our experience with the game can be summarized like this:

At first the game felt really nonforgiving and kinda frustrating to play.
The timer kind of stressed us out as we tried to get better scores by finishing the level quicker.
In our opinion, the timer you put in the game is kinda counter-intuitive and works against the desired gameplay. After playing more rounds we noticed that the secret to reaching a high total score in the game is finishing lots of levels in a row. And the easiest way to do that is by taking it slow, like super slow. The downwards button should never be used, only if you really need to go straight down at a finish line. Adding on to that it felt really bad to get a lower score on long and difficult levels compared to short and easy ones. It would feel way better being rewarded with a higher score for beating a hard level compared to how the score-system currently seems to work like. Our suggestion is to completely remove the timer (removing stress) and giving each level a predefined score so you can get scores according to level difficulty. Adding onto that you could add some pickups in the levels themselfes so players have the possibilty to get better scores if they are up for the highscore hunt :)

Apart from that, the controls could be slightly improved. We didnt like to use our mouse everytime we failed in a level (add spacebar or enter keyboard mapping) and the levelscroll at the start of a level should be skippable (it was really annoying after a few rounds in and broke the flow of the game as we had to wait so long to continue playing).

The artstyle is very cute and shows a lot potential. I think if you had a bit more time to put some effort into levelart as well this would be even better! :)