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It was a chill experience to almost put yourself in the shoes of a captain, yet all the decisions, for me were made by someone who wouldn't consider themselves a boat captain in any possible way. 

The interesting thing about your game was how close it was to the real world at some points like at some point of the red path I ended up seeing seagulls and I knew that usually when you see them some sort of land or shore is close. I also used knowledge from my first run of the "yummy yellow" to understand what things could happen when it came to repeating events. Your approach to illusion of choice was more prominent in other paths than others but I saw that as a nice thing, since you intended on exploring the in's and out's of player choice and expectations (via.  your intention on Canvas). 


Your design decisions of color coding different paths was a great touch of creating illusion of choice because when we see repeating patterns, especially in games we think there are conenctions between different parts of a story. What's great is that that isn;t always isn't the case and for me that was clever and really made me think about the multiple endings you curated. Cool story and hope to learn about the actuality of the  easter egg you reffered to, I didn't get to find out what it was based on what I played at least!