Hi Lu!
Visually, this game is so striking. All the 3D text you put into the game and the pixelated visuals add atmosphere to back up the dialogue and exposition. The snow made all of the decisions we needed to make seem urgent, like it was life or death.
This game made the player make some really difficult choices. Playing through a few times and getting almost all of the endings, it's like there's no real way to "win." My first time through I went to the henhouse and left the meat untouched. Then, I devoured it. Next, I robbed the rich family and was punished for it. My last time through, I went to the poorer family. This was the choice that most subverted my expectations, as this is where the person without a home actually gets to enjoy a meal. Although the game ends here, I'd like to think that our character is able to repay the family who helped them in the future.
Something that I might suggest if you work on this game more is humanizing the protagonist a bit more. I wish we knew a bit more about them other than the fact that they were homeless. Also, I wish that we had more options than to steal. It enforces dishonesty on the character, and I wanted to be able to explore other options. I know that complicates the game a bit and requires two paths, but it could be an interesting point of expansion.