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I liked that sometimes I was only given once choice. While this was somewhat frustrating during the game I grew to appreciate it because sometimes that’s just how life goes– sometimes we only have one option. I also liked that there was no impact regarding individual choices on the outcome of the game. This allowed me to be more free with my choices and explore the narrative of the game more. Because there wasn’t risk associated with the choices I leaned into the story more which was nice. It’s interesting because I feel like it started off with the game questioning me and speaking with harsh tones but it ended with me consoling the game. Really cool dynamic happening in this game. 

The way that the type is revealed on the screen is really beautiful and plays into the game’s feeling of deep thought and pensiveness which is lovely. However, I’m not sure if it was my computer that had the problem but the text was cut off a lot. 

Small note but I liked that the start and end scenes have the same image. Makes it feel full circle. The music also compliments the tone of the game really well.