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I was really surprised about this game the first time I played it, is really good, the art, color schema, and the mechanics are really nice.

At the beginning can be a bit overwhelming  learn how to use the mechanics but the good part is that as soon as the game start you get used to them very fast. It would be good to introduce the mechanics in game instead of forcing the player to go through both tutorials at the beginning, that way the difficulty can increase and so the number of mechanics.

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Hey :)
During the last game i created i experimented with an "interactive main menu", a menu where its not just click n play, i wanted the player to live through the menu.

I started doing the same here and then i experimented with a different kind of tutorials, i had so much fun making them that by the time i was done i suddenly noticed i had no time left LOL, had some RL issues that took about 2 weeks of the entire month, so i'm left with kinda good tutorials and semi good to meh level design :)   it is what it is!   game created within 2 weeks.

as long as you have fun during the process, learn and try something new that's outside your comfort zone - that's how you grow as a game developer.  (and as a person, its a general statement - going outside your comfort zone and doing things u dont normally do = growth)


I use gamejams to get ideas for games, and i try something new each time :P  


Thanks for your kind feedback, you are 100% correct that usually in gamejams the tutorials are either in the actual levels, or just written on the game page and thats it, due to lack of time.