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I haven't bought this game yet, but reading the SRD it seems very well suited for combined use with a GM Emulator, which is really very nice. 


I do have a question though. In the Monster supplement the creatures have Pain stats higher than 6, so how are their Abilities supposed to trigger? From what I could find, Foes can only use an Ability after the Players Defense Roll matches their pain - since the game is entirely limited to d6's it's quite impossible from what I can see. Was that a mistake, or did I miss something?

There is a Conversion guide in the Quarter master book. I've been using the frenzy die, so is frenzy die and hit location are doubles, then ability triggers. pain can change based on game master converting them, the standard is Average Damage of Monster being converted is pain, which is pretty vague, like the ose dragons average would be 10.5(3d6) or 5 {2 x (1d4 +1)} , but in beasts and brutes its a 9. so it seems pretty much left to dm or group discretion.