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Would you mind explaining what "VR auto-mode (Google Cardboard)" does?

The statement of a PC ver in landscape  view that's designed for headsets but is untested is a bit  confusing.

Is the VR Android function not meant to work with a headset?

(2 edits) (+1)

Hello,

"VR auto-mode (Google Cardboard)"

* switches to view to landscape mode (for phones, no change in view for PC)

*splits the screen in half with 2 camera perspectives (left and right eye)

* all extra ui is hidden and unaccessible during this mode

*the characters turn to autoplay (male auto thrusting, extracting and inserting the rod)

*to exit this mode just tap the screen (anywhere)

*this mode was primarily tested on Phone Cardboard type VR headsets

*in theory it should work on PC VR (the player just needs to press the VR button then put on the headset), since the game turns fullscreen 2 camera perspectives (left side and right side), so if the headset is able to percive that, then there shouldn't be any problem. However, there are no specific VR controls (a dulashock 4 joystick would be recommended), and camera controls probably won't work (turning the headset Left right up down) since on pc the game isn't reading accelerometer and magnetometer sensors, i would need to adjust them via testing for PC VR (some time later on hopefully).

If you have any more questions feel free to ask,

Cheers,

~NK

But for Cardboard it's 180°? So when you put your phone in a headset there is in fact head-tracking?

For reference I'm not concerned about the PC-VR version currently, as I'm limited to cardboard still.

But if you've got toy syncing for this as for the game to control the toy.... (I think I read that in the description... Sorry if I'm incorrect on that.) Couldn't you also set the reverse, for the toy to control the game? That'd be pretty amazing if possible 

"Cardboard it's 180°" : it's about 10-15 degrees actually, keeping the player focused on the target character, just offering that extra stereo feel of immersion. It's tracking phone's magnetometer and accelerometer sensors (mostly rotation, no position tracking).

- PC-VR and Cardboard would currently work the same, there's no special system implemented. However the PC-VR isn't truthfully tested, and might not perform as expected in some cases.

- "toy syncing for this as for the game to control the toy" yes it is enabled, just make sure to follow the setup steps found in help section of the toy connection menu (the toy requires to activate game mode for providing an interaction IP)

- "Couldn't you also set the reverse, for the toy to control the game? That'd be pretty amazing if possible" : yes, it is possible, and that was part of my goal, yet i was unable to implement such a feature (the basic feedback required some custom implementation extracted from several demo projects provided by the product's dev team, yet for this i couldn't find any solid implementation). Maybe in some future versions, as their API will get more exposure and working projects.