Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The depth of the walkthrough was muuuuch more than I was expecting and now I feel a little bad for comparing it to another game I played with one.

I can't imagine how much time it took. I think the biggest and best example is that first punishment with Hikari. There's so much more to it than I was expecting there to be, it wasn't as simple as a "Did you spank her? Yes/no. If yes you didn't take it easy like you promised" sorta scenario like I thought it was before seeing what was said in the walkthrough.


Couple typos I noticed:
When the Director is no longer in the call with their superior/sponsor he notes how his computer was turned "of" and not "off"

With the Walkthrough when it comes to entering a relationship with Riley in the Reject hint/description it says "Closes submission route open"

Ahaaa, It's a shame I didn't read this 13 minutes ago when you posted it, because I just set 0.22.05 building, and coulda fixed those typos. Not gonna restart the build just for that though, but I'll fix them for next time, thanks.

Yeah there was no real way around it for some of the choices other than to just write an essay. Sadly I can't easily have the tooltips change based on what you've done, so I gotta just list a bunch of stuff. There's a lot that goes into the Akemi and Hikari stuff so they in particular have some fairly long tooltips in places. I may look at rewording them over time, but for now I kinda just had to write down what everything does or is planned to do to the best of my ability and then post it. The tips may change as well since the game is still in development. Some things may just become untrue and need to be changed.