Not even a berry kind of guy and thought it was cute, i was able to get an ending of escaping but i barely interacted with the maze as there was a pretty straight foward place to go. Was there something more to it? Even if not, i did like how it went, i would say to maybe get some way to show how much range the guards have of sight or make it consistent for all, since a few of them could catch me when i barely see them at the top of the screen and others i could be almost right in front of them without noticing me. Would like to see more to it in the future, maybe each number of steps would make you grow and not fit in certain places if you took too many steps, could work for the puzzle type.
Viewing post in (18+) A Berry Big Heist comments
thanks for the feedback!
admittedly this is purely a one-and-done game (in a way i wanted to push myself to do something in such a short period of time)
though i have bigger projects in the works that do have stuff like actual mechanics planned! (i just want to squeeze some practice in before i go public with some giant thing) ((pun intended))
i view this as just some lil thing, but i do want to learn from it and evolve in future projects, im glad despite the simplicity it was enjoyable!
maybe ill revisit it in the future after ive learned more!