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I totally agree, there is definitely a place for virtual worlds, they are just another tool. I found the way corporations have marketed to be really strange (who is really going to exercise with a VR headset on?), but it does have its uses, albeit underdeveloped right now. I really like the idea you have of them being a social norm through education and self-expression, and using that to justify the world, and then showing the negative effects of virtual worlds. Looking forward to the pitch!