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Speedrun Compatibility

If you have not noticed, there is a large and growing speedrun community around your game. In the interest of having the keep growing and shaping, I have a few suggestions. 

1: Un-randomize Crow drops in a Randomized way. What I mean by this is that drops right now seem to be random on what and how many. If it keeps like this, the top of the leaderboards and most interesting strategies will be kept behind hundreds of RNG rolls. 

          My suggestion is use Subnautica's system where the random pickups come from a pool that has to cycle though all the items before getting refreshed. (example): 10 Sticks, 5 Brush, 2 Coins. in this case if the first two drops were coins, 10 sticks and 5 brush would have to drop before seeing any more coins. (example over). 

2: Closed Captions. Not only is this a great accessibility feature, but it would also help new speedrunners learn the game. 

3: Button remapping. I play on controller and having to press Y, A, and B at the same time to plant and water crops fast is jarring on the hand. 

4: Ignoring everything I just said and making the game you enjoy making, because you are obviously good at making it. 

Yours Truely,

--Colin Crowe

Thank you so much! I never thought the game design around speedruns, and it is not my priority to improve it for that area, because as you said, I'm making the game I enjoy making. So, at least for the moment, i won't work on that, but, i really appreciate your comment!