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Interesting implementation of checkpoints in a type of game that wouldn't normally have them. You get a lot of mileage out of the Two Button control scheme, as well.

I think the game is lacking in terms of explaining what the goal is and how the mechanics work. I was able to work it out after reading the controls and some trial and error, but some more direct tutorialization would have been appreciated. I noticed the ball sometimes speeds up and sometimes slows down when it crosses over a path, but it was unclear to me what caused the different reactions.

(2 edits)

Thank you for your feedback! Yes, unfortunately, I didn't have time to implement tutorial. That was my plan, but because I didn't allocate sufficient time, it didn't make it.

About the ball crossing the line, it's getting a speed boost, when crossing a line at an angle of 30-150 degrees only. Ideal is 90 degrees, where it gets the most speed. It's indicated with SFX and white animation. Otherwise, when in contact with a line, it gets slowed down, which is indicated with red animation. It is good to set up a path, where the ball crosses the lines along the way, to get speed. There's also a soft cap on speed and drag, so you can't gain infinite speed and also can't cover infinite distance without any boosts.