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(+1)

Hi WigHz, thank you for playing the demo.

No i didn't use the local switch. But I think this size is due to my textures. I don't know if I have to compress them. Is it possible and efficient? Do you have any advice for limiting texture size? My bad as well, i created the main theme of the game and implement it as a wav file... 65Mo for 4minutes.... This is 3Mo in ogg format.

When you are side climbing you can jump to reach the top of the hill. If you don't, it is a regular behaviour that at the end of the climbing area you fall. When you are "back climbing", there is an automatic jump feature at the moment. I want to turn this to the same mechanic of the side climbing. (not enough time at the jam release) You can jump because i am thinking of using such feature to overcome some difficulties. A tip to ease your climbing : when you are falling if you press the climb key (only available for the side climbing), you stop falling.

There are bugs with some collision areas. I have already fixed those problems. At the end of the vote i am gonna upload a better version of the demo with no more bug and missing features. And for instance, when you are pressing the LMB you can check the safety of a small area. I hadn't had the time to implement tutorials. But of course it is planned.

I had good fun doing this :). This is my first one. My first steps with the version 4 of Godot. In addition, thanks to this project I learnt to use the state machine coding for the avatar.

I usually do ogg or mp3 for music and wav for SFX.

Did you use BMP or something for textures? I'd recommend PNG format.

The animation tree is very useful!