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(+1)

Hi, Servelat.

I am very happy to see that you liked the game visual style. I appreciate the feedback regarding mismatch between the key art and the game art-style, as it is the very first impression for the game. The key art improvement will definetely be a priority for future versions. The visual language struggles can be improved for the next versions of the game, I can see how the background elements can blend too much with interacting elements.

Some aspects are overlooked during the game development, and the matching of the dashing and dodging when fighting enemies might be one of them. I can see how it can be dissatisfying to not be able to have proper pattern or combinations of in-game abilities, that can be mastered to give the player an advantage when fighting tougher enemies. I really appreciate this feedback, as it can definetely help to make Automatonics a better game overall.

Regarding the tutorial, I really like your suggestion, although I think it would be much more complex to implement the hints into the levels as the player progress through the game. But I do see how it would create a much improved player experience, it is definely something of great value that I will keep in mind.

Thank you very much for playing the game and providing such useful feedback. I hope you can play the future versions of Automatonics.