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Your research on the impact of social media on today's youth is insightful, as it highlights the nuanced nature of this topic. It's crucial to recognize that social media isn't solely detrimental; it can have both positive and negative effects on young people's lives, as your findings have shown. The idea of gamifying these findings is intriguing, particularly the concept of "Identifying false information." This mechanic could effectively teach players critical thinking and media literacy skills, which are increasingly important in the digital age. However, as you mentioned, measuring "genuine friendship" within a game could be challenging, and it might require careful consideration to avoid oversimplification. Overall, your exploration of gamifying these insights has the potential to make your research findings accessible and engaging for a wider audience, fostering a better understanding of the complexities of social media's impact on youth.