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Very funny game! I did get a bit frustrated about the whole user experience. There were many clicks to do every action, hard to erase stuff, started very zoomed in etc. If the actions required to play the game could have felt more smooth I'd have spent much more time in this game! Another thing, the exact same start resulted in TOTALLY different... trajectory? Is the game controlled by the ragdoll bones? I'd have preferred having a more deterministic simulation, because I would base my next design on previous result.

Anyway, I think this was a funny, original game that tied to the theme in a fun way :D

Well done!