Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sorry for my english.  You have a good renders and idea. But some of your solutions make gameplay very slow and repeatative . I have some suggestion. But not sure that comments is good place for say it.  For example: 

Problems: 

1.  Grind. Now players are grinding a chance for get some ingridients.  And it wil be good in very side quest (very very side quest).    

2. Actions are connected to specifc days and time of days.  

I undestand that these are ways to stretch gameplay.  But now your gameplay looks like this: skip skip  skip - click on map - click on the place on map - dont get anything- click home - repeat. 

Player like to get somethings. Reward or... just some things. 

And would be better if: 

1. Replace a chance to get some item by just simlpe grind. I mean "Get 5 mushrooms." In will be even better if it becomes a very simple mini game. For example: 

- Several types of mushrooms. 

- Several types of baskets. 

Mushrooms  are falling down slowly. Players need to catch mushrooms and put in right baskets. 

OR

Players collect some ingridients (again grind) -blend them - and receive a special type of fertilizer - exchange for mushrooms. 


And  navigation. 

Its annoying when you need to search a footsteps and aim it every time when you want to go to another room. 

Solution

I think would be better replace footsteps by click on sides of the screen or big part of image.   Examples: 

1.  Move cursor on top of screen - button light up.  


2. Move cursor to kitchen door - button light up.  

I can offer more solution and ideas. But without documentaion it will be useless. And, again, my english is bad. Sorry for that.  I hope its will be understandable and helpful.