Sorry for my english. You have a good renders and idea. But some of your solutions make gameplay very slow and repeatative . I have some suggestion. But not sure that comments is good place for say it. For example:
Problems:
1. Grind. Now players are grinding a chance for get some ingridients. And it wil be good in very side quest (very very side quest).
2. Actions are connected to specifc days and time of days.
I undestand that these are ways to stretch gameplay. But now your gameplay looks like this: skip skip skip - click on map - click on the place on map - dont get anything- click home - repeat.
Player like to get somethings. Reward or... just some things.
And would be better if:
1. Replace a chance to get some item by just simlpe grind. I mean "Get 5 mushrooms." In will be even better if it becomes a very simple mini game. For example:
- Several types of mushrooms.
- Several types of baskets.
Mushrooms are falling down slowly. Players need to catch mushrooms and put in right baskets.
OR
Players collect some ingridients (again grind) -blend them - and receive a special type of fertilizer - exchange for mushrooms.
And navigation.
Its annoying when you need to search a footsteps and aim it every time when you want to go to another room.
Solution
I think would be better replace footsteps by click on sides of the screen or big part of image. Examples:
1. Move cursor on top of screen - button light up.
2. Move cursor to kitchen door - button light up.
I can offer more solution and ideas. But without documentaion it will be useless. And, again, my english is bad. Sorry for that. I hope its will be understandable and helpful.