Okay, don't get me wrong, i love this game and everything its done, the characters and game mechanics are all crafted spectacularly, but quite frankly i dislike the new combat system and war map layout. The idea of the districts, in both visual and story sense was just so much cooler, and the individuality of the different looks and feels in the new areas was just amazing, particularly when we got to interact with the communities within them. The "Northern Lights" facility was also amazing, and the aspect of actually making an impact on the goons and bosses over time felt much more fun than the current "beat them and then another goon and they trust you". Also the new combat system I honestly dislike completely, as although the last one was in an 8-bit style, the old school video game feel gave the game a fresh new aspect completely. The main reason i dislike the new combat system however, it how hard it is to win anything, as although reinforcing with goons does make it slightly easier, it is completely reliant on RNG for every move, leading to frustration and nearly unbeatable bosses, which i feel is a large downgrade from the proper strategy type feel of the old system,
Viewing post in PUBLIC RELEASE - v0.19.9 - THE NEW WAR! comments
I wouldn't throw the new combat system under the bus quite yet. It definitely has potential -- it's just very rough because it's obviously unfinished.
I agree that it's way too dependent on RNG in its present form, and I have personally felt my own share of frustration with the RNG aspect. Imagine losing to the Trainer Goon three times in a row due to bad rolls. Ughhh...
But RNG combat systems can be fun in their own way because risk management can be fun! The problem is that there is too much risk (enemies consecutively rolling high while you consecutively roll low), and not enough tools available in v0.19.9 to help manage that risk.
I think it would be a good idea to test out the next few releases before casting judgment.