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Hey, sorry to hear that, unfortunately, the AI seems to be quite buggy right now, and it is difficult to identify the root cause for it. 

Right now we have paused the development, for once because of the madness that is happening with Unity, and for second because we will first finish our GMTK Game jam game Hate Me Not. Hopefully, this will bring us some more experience, and then we could possibly switch to Godot to continue with Tiles of War, with some funding at least :)